Some observations and anecdotes:
1. I wear in on my bra and I feel like Iron Man when I start and stop activities by pressing the center of my chest. Riding on the bus gives me a couple hundred steps and I don't want that because I didn't earn those steps! So I log when I'm on the bus and mark it as bus-riding on the website later.
|Fitbit kinda makes me feel like Iron Man but slightly less of a badass.|
2. Adam got one, too, and we have discovered many a late night happy hour around Capitol Hill while trying to make our 10,000 step quotas. Not sure if increased money expenditure and food/drink consumption is what we were going for, but hey, we are finally getting out and exploring our fine neighborhood. For example:
- La Cocina Oaxaquena has $5 margaritas and $5 tacos (2x) with homemade tortillas that are quite tasty!
- Capitol Cider is still neat with its plethora of cider options and fancy paintings. I made Adam try some habanero cider.
- The Pie Bar that replaced Saley's Crepes (which luckily just moved down the street) is pretty cute!
- Need to try moar places!! While we are still young and hip and living in the center of everything.
3. I like getting feedback on my sleep. I got the Fitbit One that does sleep tracking, and feel like that part is more novel to me (than exercise/activity), because I've never been able to track that before. I'd like to discover how much sleep I really need, because without an alarm, I seem to sleep for 9 or 10 hours. I don't know if those long sleeps are always after a few nights of not enough sleep or in the middle of the cold, dark winter or when I'm hiding from work or what.
4. Yes, the presence of the fitbit does get me to "choose" a more active route when given an opportunity to decide, like between stairs or no stairs, or taking the bus that is better timed but involves more walking. Apparently walking slightly more is not valuable to me on its own, but when a snazzy little device gives me feedback, I want to get the positive feedback!
5. Gamification? This makes me think about Jesse Schell's Dice 2010 talk that includes a little segment about "what if we gamify everything in the real world?" I said at the beginning that I got the fitbit because I wanted credit for taking the stairs instead of the elevator. (Is that bad? I feel like an animal! I am an animal!) Obviously I am getting some amount of joy/information/learning/life feedback from the fitbit, so I don't think of it as evil. And I don't think of it as a game, I think of it as a little pet, like a tamagotchi (I had a Giga Pet, actually) that needs walkies. Or that takes care of me and tells me I need walkies. I don't know, I'm conflicted. Gamification seems bad, but feedback can be really useful, and it can come in the form of a game/game-like elements.