Sketch-a-bit Birthday: Two years ago at GDC 2010, Google gave out Android phones, and immediately after the conference, Adam and I went to an Android hackathon at the Hacker Dojo and made Sketch-a-bit. Just under two years later, during this year's GDC, we hit 50,000 sketches! Happy birthday to Sketch-a-bit! For the record, I haven't gotten any free phones from GDC since.
|Sketch-a-bit's launch in the Android market! Ah, this photo was taken with my new nexus one showing the screen of Adam's new nexus one.|
|Hotel des Arts with rooms decorated by local artists.|
Indie Game: The Movie: The movie was fantastic. But I am going to talk more about the process and not the actual movie itself. I had supported it through Kickstarter a long, long time ago (and got a shirt that I then wore to the screening) and it was everything I hoped it would be! Whoever you are, you should definitely go see it. But here are some sort of extraneous points that I also think are interesting: The movie was going to be shown in Santa Cruz last fall (and I even had a ticket) but that screening got pulled because it was so good that it had to go to Sundance. The film crew filmed at a TIGjam in the past, so maybe I (and certainly people I know) are in the background of the special features extra footage stuff. At dinner at one of those Irish restaurants, Jeff told us how he became Executive Producer of the movie by supporting it at one of the super-high tiers on Kickstarter that they hadn't expected anyone to actually go for. Basically, the movie is great and there are more detailed and specific reviews of it out there, but in addition, it's further proof that cool stuff is happening in the world with games and movies and kickstarter and things that people (and entire communities) are crazy-passionate about. Also, making indie games reminds me of grad school.
Indie Game Festival: Speaking of indie games, the summits and tutorials GDC pass got us into the IGF award ceremony where a lot of stuff happened, but most importantly to me, my friends from UC Santa Cruz had their game Prom Week nominated. See how before I said making indie games reminds me of grad school? Turns out making indie games can be what you do in grad school!
|Laaasserrrrsssss... at the IGF awards and Game Developers Choice awards|
Games Played: (a.k.a. Awesome non-standard games with crazy interfaces or controllers) I played Johann Sebastian Joust and Fingle and Uprok and Mega-GIRP and games on people's phones that they handed me... And there was more epic Team Joust at a party, with 15+ players at a time. Madness!
|Johann Sebastian Joust in the expo hall|
|Uprok start screen - press your colored pedal to join the game!|
|MEGA-GIRP - like Twister combined with the already horrendously hard GIRP|
|A scripting language for people!|
The end: And that, my friends, is my recap of GDC.